Creating Input Key Mappings and Input Movement Events. (The features and actors only work using the provided actors, the meshes from the screenshots aren't included). Go to Project Settings -> Packaging -> List of Maps to package only assets referenced by that map. Continue to hook up the blueprint as shown to set the camera’s location and rotation.
honestly we don’t need store boolean variable (Is Move Saturday, 17:35, in UnrealEngine4. The default AI movement nodes don’t seem to have any ease in or ease out and only take actors or goal locations.
The crouch-ability is part of the Character Movement component, which in turn is part of the Character object.
This aside, I set up a quick PoC ( Proof of Concept) to toggle a light between two intensities, with